Is there something similar to Asset Inputs for textures using COPs instead of geometry using SOPs?
I've seen that using HDK you can create your own COP operator but Houdini Engine uses HAPI that is a precompiled library that can't be extended. So I couldn't expose the parameters of the new COP operator into HAPI.h .
Any ideas?
Found 2 posts.
Search results Show results as topic list.
Houdini Engine API » Asset inputs for Textures
- David Soriano
- 2 posts
- Offline
Houdini Engine for Unreal » Where is input geo triangulated?
- David Soriano
- 2 posts
- Offline
I have a DigitalAsset with a box sop inside a geo node. When it is converted to staticmesh in FHoudiniEngineUtils::CreateStaticMeshesFromHoudiniAsset the vertexCount inside HAPI_PartInfo is 36 instead of 24. I assume that there is some point where Houdini API is configurated to triangulate geometry on cooking process.
Can I avoid this behaviour?
Can I avoid this behaviour?
-
- Quick Links